I am presenting different digital environments inspired by Earth’s mostly uninhabited
landscapes. These environments explore the influence of humanity on mother nature. They
simulate a place that has become treacherous due to the impact of humans. These abandoned
landscapes I created immerse you in a hyperreal reality that has no origin in the known world,
and therefore allows the audience to contemplate what might be after humans.
I create a narrative that simulates a post-apocalyptic situation from the perspective of an
observer. I present it in the way we watch cinema because the panopticon of the simulation is
knowledge and that knowledge has power. The audience's inability to choose what is seen
creates a situation for the viewer to question if we have control, and whether we should continue
to simply stand by observing, rather than taking action to prevent negative outcomes. These
individual environments help us question our surroundings and reality.